{ Transform 1 } AddTransform; with Transform do begin for i := 0 to NVARS do Variation[i] := 0; Weight := 0.5; Color := 0; a := -0.615661; b := 0.788011; c := -0.788011; d := -0.615661; e := 0; f := 0; Opacity := 1 sinusoidal := 1 pre_blur := 1 ztranslate := 1 zcone := 1 end;
{ Transform 2 } AddTransform; with Transform do begin for i := 0 to NVARS do Variation[i] := 0; Weight := 0.5; Color := 0; a := -0.615661; b := 0.788011; c := -0.788011; d := -0.615661; e := 0; f := 0; Opacity := 1 sinusoidal := 1 pre_blur := 1 ztranslate := -1 zcone := -1 end;
{ Transform 3 } AddTransform; with Transform do begin for i := 0 to NVARS do Variation[i] := 0; Weight := 0.5; Color := 0; a := -0.615661; b := 0.788011; c := -0.788011; d := -0.615661; e := 0; f := 0; Opacity := 1 sinusoidal := 1 pre_blur := 1 ztranslate := 1 zcone := 1 post_rotate_x := 1 end;
{ Transform 4 } AddTransform; with Transform do begin for i := 0 to NVARS do Variation[i] := 0; Weight := 0.5; Color := 0; a := -0.615661; b := 0.788011; c := -0.788011; d := -0.615661; e := 0; f := 0; Opacity := 1 sinusoidal := 1 pre_blur := 1 ztranslate := -1 zcone := -1 post_rotate_x := 1 end;
{ Transform 5 } AddTransform; with Transform do begin for i := 0 to NVARS do Variation[i] := 0; Weight := 0.5; Color := 0; a := -0.615661; b := 0.788011; c := -0.788011; d := -0.615661; e := 0; f := 0; Opacity := 1 sinusoidal := 1 pre_blur := 1 ztranslate := 1 zcone := 1 post_rotate_y := 1 end;
{ Transform 6 } AddTransform; with Transform do begin for i := 0 to NVARS do Variation[i] := 0; Weight := 0.5; Color := 0; a := -0.615661; b := 0.788011; c := -0.788011; d := -0.615661; e := 0; f := 0; Opacity := 1 sinusoidal := 1 pre_blur := 1 ztranslate := -1 zcone := -1 post_rotate_y := 1 end;
{ Final Transform } SetActiveTransform(transforms); with Transform do begin for i := 0 to NVARS do Variation[i] := 0; Color := 0; a := 1; b := 0; c := 0; d := 1; e := 0; f := 0; falloff := 0.203 falloff_mode := 0 falloff_scatter := 1 falloff_mindist := 0.5 falloff_mul_x := 1 falloff_mul_y := 1 falloff_mul_z := 0 falloff_x0 := 0 falloff_y0 := 0 falloff_z0 := 0 falloff_invert := 0 falloff_type := 0 falloff_boxpow := 2 end;
But I'll say it again anyway.
Very, very awesome
Your animations are very different from eachother and get more intriuging(or however you spell that) as you post em.